Subcategories | |
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Category | Summary |
Events | Collision and Climbing Events |
Node Name | Description |
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Apply Character Force | Using Character Controller as a reference, push it in a direction over time. |
Apply Character Impulse | Using Character Controller as a reference, impulse it in a direction. |
As Character Controller | Takes in ICollider and returns the Character Controller that associates with that collider. |
Character Controller User | Gives the simulating user of a Character Controller. |
Character Gravity | provides gravity of the Character Controller. |
Character Ground Collider | Gives the collider underfoot of the Character Controller. |
Character Linear Velocity | Gives the speed of the Character Controller. |
Find Character Controller From Slot | Find the Character Controller of a given Slot. |
Find Character Controller From User | Find the Character Controller a Type:User is using to move. |
Hit UV Coordinate | Finds the UV Coordinate(s) from an ICollider that was hit. |
Is Character Controller | Checks if a Collider is part of a Character Controller's simulation. |
Is Character On Ground | True if the Character Controller is on the ground. |
Raycaster | Constantly raycasts from the provided Slot in the provided direction and gives the hit result |
Raycast One | Raycasts from the provided Slot in the provided direction and gives the hit result upon Call. |
Set Character Gravity | Sets the gravity value field of the given Character Controller. |
Set Character Velocity | Sets the velocity of the given Character Controller. |
Pages in category "ProtoFlux:Physics"
The following 17 pages are in this category, out of 17 total.