| Node Name
|
Description
|
| Apply Character Force
|
Using Character Controller as a reference, push it in a direction over time.
|
| Apply Character Impulse
|
Using Character Controller as a reference, impulse it in a direction.
|
| As Character Controller
|
Takes in ICollider and returns the Character Controller that associates with that collider.
|
| Character Controller User
|
Gives the simulating user of a Character Controller.
|
| Character Gravity
|
provides gravity of the Character Controller.
|
| Character Ground Collider
|
Gives the collider underfoot of the Character Controller.
|
| Character Linear Velocity
|
Gives the speed of the Character Controller.
|
| Find Character Controller From Slot
|
Find the Character Controller of a given Slot.
|
| Find Character Controller From User
|
Find the Character Controller a Type:User is using to move.
|
| Hit UV Coordinate
|
Finds the UV Coordinate(s) from an ICollider that was hit.
|
| Is Character Controller
|
Checks if a Collider is part of a Character Controller's simulation.
|
| Is Character On Ground
|
True if the Character Controller is on the ground.
|
| Raycaster
|
Constantly raycasts from the provided Slot in the provided direction and gives the hit result
|
| Raycast One
|
Raycasts from the provided Slot in the provided direction and gives the hit result upon Call.
|
| Set Character Gravity
|
Sets the gravity value field of the given Character Controller.
|
| Set Character Velocity
|
Sets the velocity of the given Character Controller.
|