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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | |
AnisotropicLevel
|
Int | |
MipmapBias
|
Float | |
Profile
|
ColorProfile | |
Size
|
Int | |
Mipmaps
|
Bool | |
Format
|
TextureFormat | |
CheckerSize
|
Int | |
PosX_Color0
|
ColorX | |
PosX_Color1
|
ColorX | |
NegX_Color0
|
ColorX | |
NegX_Color1
|
ColorX | |
PosY_Color0
|
ColorX | |
PosY_Color1
|
ColorX | |
NegY_Color0
|
ColorX | |
NegY_Color1
|
ColorX | |
PosZ_Color0
|
ColorX | |
PosZ_Color1
|
ColorX | |
NegZ_Color0
|
ColorX | |
NegZ_Color1
|
ColorX |