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Component image
Procedurally generates a cubemap for Projection 360 Materials that is a checkerboard with different pairs of colors for each of the 6 sides.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | The type of filtering to use for this texture. |
AnisotropicLevel
|
Int | The level of anisotropy to use when TextureFilterMode is set to Anisotropic
|
MipmapBias
|
Float | Offset to the MipMap calculation. |
Profile
|
ColorProfile | The colorspace for this cubemap. |
Size
|
Int | The size of each side of the cubemap in pixels. |
Mipmaps
|
Bool | How many mipmaps the texture has, which are lower resolution textures for further distance to help with performance on the GPU. |
Format
|
TextureFormat | The format of this cubemaps texture |
CheckerSize
|
Int | The size in pixels for 1 square of the checkerboard pattern. |
PosX_Color0
|
ColorX | Color 1 for the Positive X direction image's checkerboard pattern. |
PosX_Color1
|
ColorX | Color 2 for the Positive X direction image's checkerboard pattern. |
NegX_Color0
|
ColorX | Color 1 for the Negative X direction image's checkerboard pattern. |
NegX_Color1
|
ColorX | Color 2 for the Negative X direction image's checkerboard pattern. |
PosY_Color0
|
ColorX | Color 1 for the Positive Y direction image's checkerboard pattern. |
PosY_Color1
|
ColorX | Color 2 for the Positive Y direction image's checkerboard pattern. |
NegY_Color0
|
ColorX | Color 1 for the Negative Y direction image's checkerboard pattern. |
NegY_Color1
|
ColorX | Color 2 for the Negative Y direction image's checkerboard pattern. |
PosZ_Color0
|
ColorX | Color 1 for the Positive Z direction image's checkerboard pattern. |
PosZ_Color1
|
ColorX | Color 2 for the Positive Z direction image's checkerboard pattern. |
NegZ_Color0
|
ColorX | Color 1 for the Negative Z direction image's checkerboard pattern. |
NegZ_Color1
|
ColorX | Color 2 for the Negative Z direction image's checkerboard pattern. |
Usage
Put into the CubeMap
field of a Projection 360 Materials to view what the skybox would look like.
Examples
Usually used for debugging, or for a fever dream chess world.