Component:CheckerboardCubemap

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Component image 
Checkerboard Cubemap component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
FilterMode TextureFilterMode
AnisotropicLevel Int
MipmapBias Float
Profile ColorProfile
Size Int
Mipmaps Bool
Format TextureFormat
CheckerSize Int
PosX_Color0 ColorX
PosX_Color1 ColorX
NegX_Color0 ColorX
NegX_Color1 ColorX
PosY_Color0 ColorX
PosY_Color1 ColorX
NegY_Color0 ColorX
NegY_Color1 ColorX
PosZ_Color0 ColorX
PosZ_Color1 ColorX
NegZ_Color0 ColorX
NegZ_Color1 ColorX

Usage

Examples

Related Components