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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Lerp
|
Float | |
LerpTexture
|
ITexture2D | |
LerpTextureScale
|
Float2 | |
LerpTextureOffset
|
Float2 | |
LerpTexturePolarUV
|
Bool | |
LerpTexturePolarPower
|
Float | |
Exponent0
|
Float | |
Exponent1
|
Float | |
GammaCurve
|
Float | |
FarColor0
|
ColorX | |
NearColor0
|
ColorX | |
FarColor1
|
ColorX | |
NearColor1
|
ColorX | |
FarTexture0
|
ITexture2D | |
NearTexture0
|
ITexture2D | |
FarTexture1
|
ITexture2D | |
NearTexture1
|
ITexture2D | |
NormalMap0
|
ITexture2D | |
NormalMap1
|
ITexture2D | |
BlendMode
|
BlendMode | |
Sidedness
|
Sidedness | |
ZWrite
|
ZWrite | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int |