Community ProtoFlux Library/Paradox19/Debug/Refresh PFX

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Revision as of 21:11, 22 August 2024 by Paradox19 (talk | contribs) (create description for my first node)
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This is a custom ProtoFlux node maintained by paradox19. Contact the creator of the node (not the Dev Team) with any bugs or issues.
This node was created using an in-game system and has no correlation to the Plugin system. Currently, these types of custom nodes are not officially supported by Resonite.
Refresh ProtoFlux
*
OnRefresh
ProtoFluxRoot
OnFail
paradox19.Debug

The Refresh ProtoFlux node is a debug node which when used on unpacked ProtoFlux, causes all visuals to be reloaded. If used on a packed slot, it will act the same as the Unpack ProtoFlux node.

On the event that the ProtoFluxRoot input is null, the node will output an OnFail pulse.

Using this node on the root slot of a world will unpack all flux causing most, if not all, users in the session to crash.

Inputs

* (Call)

The activation pulse

ProtoFluxRoot (Slot)

The root of the ProtoFlux script to be unpacked

Outputs

OnRefresh (Continuation)

Triggered upon the node successfully regenerating all ProtoFlux node UIs.

OnFail (Continuation)

Called when the node receives a null input for ProtoFluxRoot