Component image
The component represents a Unity Camera which is centered on the slot and facing in the forward (+z) Direction.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
DoubleBuffered
|
Bool | Determines if DoubleBuffering is applied or not. |
ForwardOnly
|
Bool | Determine whether the render technique is only forward. |
Projection
|
CameraProjection | Determines whether it's perspective or orthographic |
OrthographicSize
|
Float | The size of the render-output in orthographic view. (Only active when Projection is set to Orthographic
|
FieldOfView
|
Float | The size of the render-output in perspective view. (Only active when Projection is set to Perspective
|
NearClipping
|
Float | The point in units where the camera ignores near objects. |
FarClipping
|
Float | The point in units where the camera ignores far objects. |
UseTransformScale
|
Bool | Determines if the scale of the camera should be taken into account. |
Clear
|
CameraClearMode | See Camera Clear Mode for what this does. |
ClearColor
|
ColorX | If CameraClearMode is set to Color .
|
Viewport
|
Rect | 2D rectangular where the camera is allowed to render |
Depth
|
Float | Whether this camera should be rendered before or after other cameras render. |
RenderTexture
|
RenderTexture | The RenderTextureProvider input in order to get a ITexture2D |
Postprocessing
|
Bool | Determines if post processing is allowed. |
ScreenSpaceReflections
|
Bool | Determines if ScreenSpaceReflections are rendered. |
MotionBlur
|
Bool | Determines if MotionBlur is rendered or not. |
RenderShadows
|
Bool | Determines if shadows are rendered or not. |
SelectiveRender
|
direct AutoSyncRefList`1<Slot> | A list of SyncReferences to slots the camera is allowed to render. |
ExcludeRender
|
direct AutoSyncRefList`1<Slot> | A list of SyncReferences to slots the camera is NOT allowed to render. |
Usage
Put the component onto a slot, and position the slot. The produced image can either be accesed through a RenderTextureProvider component or by creating a Texture2D asset using the Render To Texture Asset Protoflux node.
Examples
Security cameras, drones, picture takers, layered texture bakers, scanners, and more.