This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
VertexColorInterpolationSpace
|
ColorProfile | |
Culling
|
Culling | |
AlphaHandling
|
AlphaHandling | |
AlphaClip
|
Float | |
OffsetFactor
|
Float | how much this material should be pushed forwards or backwards on the depth buffer factor wise |
OffsetUnits
|
Float | how much this material should be pushed forwards or backwards on the depth buffer unit wise |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
ITexture2D | |
VertexColorTarget
|
ColorTarget | |
_regular
|
Shader | |
_transparent
|
Shader | |
_transparentFront
|
Shader |
Usage
ColorTarget
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Name | Value | Description |
---|---|---|
Albedo
|
0 | |
Emissive
|
1 | |
Metallic
|
2 |