The UVTexture component is used to procedurally generate texture data for a debug uv texture image that is colored red and green based on the x and y coordinates at any given point on an image.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
BakeTexture first generates a Component:StaticTexture2D that is the same as this procedural texture. The resulting static texture replaces every reference to the original procedural texture. Lastly the original procedural texture is deleted.
Usage
Used for debugging. can be put into any material to view what the texture would look like.
Examples
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