Component:SimplexTexture

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Revision as of 16:11, 19 November 2024 by 989onan (talk | contribs) (add info, templates)
Component image 
Simplex Texture component as seen in the Scene Inspector

The SimplexTexture component is used to generate procedural noise to use in any material.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
FilterMode TextureFilterMode How to handle the interpolation between pixels.
AnisotropicLevel Int The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
WrapModeU TextureWrapMode How to repeat or mirror the texture along the X axis. this goes into affect when X values are outside of the range [0.0 to 1.0].
WrapModeV TextureWrapMode How to repeat or mirror the texture along the Y axis. this goes into affect when Y values are outside of the range [0.0 to 1.0].
MipmapBias Float Whether to see lower resolution versions of the texture closer up or not (MipMaps).
Profile ColorProfile The color profile to use for this texture's rendering.
Size Int2 The size of the procedural texture in pixels.
Mipmaps Bool Whether to enable the rendering of mipmaps, which are lower res textures at further distances from the camera to improve performance.
Format TextureFormat TextureFormat describes how Texture's pixel are stored in the VRAM.
Offset Float2 How much to shift the procedural noise.
Scale Float2 scales the pattern up or down inside the image.
Background ColorX The background color of the noise.
Foreground ColorX The color of the noise itself.
Use3D Bool Whether to allow ZOffset to affect the texture, and generates 3D noise.
ZOffset Float The offset in the 3D noise, which takes a slice of the 3D noise for the texture.

Sync Delegates

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Triggers
Method Name Method type and Arguments. Is the method hidden? Description

Usage

Insert into any material to view what this texture looks like.

Examples

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See Also