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Component image Volume Unlit Material component as seen in the Scene Inspector
Fields
Fields
Name
Type
Description
persistent
Bool
Determines whether or not this item will be saved to the server.
UpdateOrder
Int
Controls the order in which this component is updated.
Enabled
Bool
Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration
Bool
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader
Shader
Mode
DisplayMode
BlendMode
BlendMode
How to blend this material's colors vs what it rendered on top of.
RenderQueue
Int
changes at which point a material renders on the render stack
Volume
Texture3D
StepSize
Float
Gain
Float
Exp
Float
AccumulationCutoff
Float
HitThreshold
Float
InputRange
Float
InputOffset
Float
UseAlphaChannel
Bool
Slices
list of SlicePlane
Highlights
list of Highlight
Usage
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DisplayMode
Values
Name
Value
Description
Additive
0
AdditiveCutoff
1
HitThreshold
2
SlicePlane
Fields
Name
Type
Description
Normal
Float3
Offset
Float
Highlight Examples Related Components