Component:CameraControlTool

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Revision as of 04:46, 2 January 2025 by 989onan (talk | contribs) (add info)
Component image 
Camera Control Tool component as seen in the Scene Inspector

The CameraControlTool component makes a tool that changes the mode of a Component:DroneCamera when it is fired at one of the colliders that is part of that component's hiearchy.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
_equipLink direct LinkTarget`1<ITool> This is Internal, and is used by the engine to retrieve the component this field is a part of. It cannot be assigned to.
TipReference Slot The slot to use as the tool's tip, instead of the component's slot.
BlockGripEquip Bool Whether to prevent legacy double grip equipping from equipping this tooltip.
BlockRemoteEquip Bool Whether to prevent equipping by clicking via laser
EquipName String The name of the tool in the context menu when equipping via context menu.
_overrideActiveTool InteractionHandler The interaction handler to use instead of this tool as an interaction handler.
_gripPosesGenerated Bool Whether the Grip Pose Reference components and slots have been generated for this tool.
Mode CameraMode The mode to switch a Component:DroneCamera to when firing at it with Primary.
_material direct DriveRef`1<FresnelMaterial> The material to use and update the color of for the tool's cone visual.

CameraMode

Values
Name Value Description
BiggestGroup 0 Sets the drones values to a Preset so it follows the biggest group of people in the session.
Timelapse 1 Sets the drones values to a Preset so it does a broad sweeping of the session optimal for timelapses.
StayBehindMe 2 Sets the drones values to a Preset so it stays behind the user using this tool.
InFront 3 Sets the drones values to a Preset so it stays in front of the user using this tool.
Manual 4 Sets the drones values to a Preset so it can be manually positioned and adjusted.


Usage

Examples

See Also