Component image
The CameraControlTool component makes a tool that changes the mode of a Component:DroneCamera when it is fired at one of the colliders that is part of that component's hiearchy.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_equipLink
|
direct LinkTarget`1<ITool> | This is Internal, and is used by the engine to retrieve the component this field is a part of. It cannot be assigned to. |
TipReference
|
Slot | The slot to use as the tool's tip, instead of the component's slot. |
BlockGripEquip
|
Bool | Whether to prevent legacy double grip equipping from equipping this tooltip. |
BlockRemoteEquip
|
Bool | Whether to prevent equipping by clicking via laser |
EquipName
|
String | The name of the tool in the context menu when equipping via context menu. |
_overrideActiveTool
|
InteractionHandler | The interaction handler to use instead of this tool as an interaction handler. |
_gripPosesGenerated
|
Bool | Whether the Grip Pose Reference components and slots have been generated for this tool. |
Mode
|
CameraMode | The mode to switch a Component:DroneCamera to when firing at it with Primary. |
_material
|
direct DriveRef`1<FresnelMaterial> | The material to use and update the color of for the tool's cone visual. |
CameraMode
Name | Value | Description |
---|---|---|
BiggestGroup
|
0 | Sets the drones values to a Preset so it follows the biggest group of people in the session. |
Timelapse
|
1 | Sets the drones values to a Preset so it does a broad sweeping of the session optimal for timelapses. |
StayBehindMe
|
2 | Sets the drones values to a Preset so it stays behind the user using this tool. |
InFront
|
3 | Sets the drones values to a Preset so it stays in front of the user using this tool. |
Manual
|
4 | Sets the drones values to a Preset so it can be manually positioned and adjusted. |