Name
|
Type
|
Description
|
persistent
|
Bool
|
Determines whether or not this item will be saved to the server.
|
UpdateOrder
|
Int
|
Controls the order in which this component is updated.
|
Enabled
|
Bool
|
Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
|
CameraMode
|
Mode
|
|
PreviewWidth
|
Int
|
The width in pixels of the preview image on the camera screen.
|
PreviewHeight
|
Int
|
The height in pixels of the preview image on the camera screen.
|
RenderWidth
|
Int
|
The output width in pixels of the final picture.
|
StereoSeparation
|
Float
|
How far apart the left and right eyes should be when taking a stereo picture.
|
TimerInterval
|
Float
|
How long the timer should be for taking a photo.
|
TimerEnabled
|
Bool
|
Whether the timer mode for taking pictures is enabled.
|
LastCaptureTime
|
direct SyncTime
|
The last time in world seconds that this camera took a picture.
|
TimerCountIndicator
|
field drive of String
|
The string field to drive with the amount of seconds remaining in the current picture countdown indicator.
|
TimerColorIndicator
|
field drive of ColorX
|
The color field to drive with the indicator color of the current photo countdown timer.
|
_timerStartPoint
|
direct SyncTime
|
The world time in seconds when the user started the photo take timer.
|
_timerUser
|
User
|
The user that is handling taking the photo and doing the timer countdown.
|
MainCamera
|
direct RelayRef`1<Camera>
|
The main camera being used to preview photos to the screen and render them.
|
SecondaryCamera
|
Camera
|
The secondary alt camera being used to take photos and render them to the screen.
|
PreviewTexture
|
RenderTextureProvider
|
The texture that is being rendered to for the camera screen preview on the back of the camera.
|
DisplayMaterial
|
IStereoMaterial
|
The material being used to display the camera preview.
|
Format
|
EncodeFormat
|
In what image type to take pictures in.
|
Quality
|
Float
|
The quality encoding for taken pictures.
|
SpawnPhotoInWorld
|
Bool
|
Whether to spawn taken photos into the world.
|
PhotoSpawnPoint
|
Slot
|
Where to spawn photos and parent them when they are printed out.
|
PhotoSpawnSize
|
Float
|
How big to spawn the photos.
|
PanoramaIndicator
|
Slot
|
the slot that holds the panorama indicator visual.
|
PanoramaIndicatorSize
|
field drive of Float3
|
The field to drive so the camera can change the Panorama indicator visual size.
|
ObjectTargetSource
|
Slot
|
|
ObjectTargetSourceActive
|
field drive of Bool
|
|
ObjectAutoPose
|
Bool
|
|
HideLasersOnCapture
|
Bool
|
Whether to hide user lasers when taking photos.
|
CaptureSound
|
AudioClip
|
The audio clip to play when taking photos.
|
TimerStartSound
|
AudioClip
|
The audio to play when a photo countdown timer starts.
|
TimerCountdownSlowPlayer
|
AudioClipPlayer
|
The audio to play when the photo countdown timer is just starting and is counting down.
|
TimerCountdownFastPlayer
|
AudioClipPlayer
|
The audio to play as the timer for the photo countdown timer is reaching completion.
|
TimerCountdownSlowOutput
|
AudioOutput
|
The audio output component that plays the TimerCountdownSlowPlayer .
|
TimerCountdownFastOutput
|
AudioOutput
|
The audio output component that plays the TimerCountdownFastPlayer .
|
PreviewScale
|
raw output of Float2
|
How big the preview display above the camera should be.
|
CameraModelOverride
|
String
|
|
FrustumVisual
|
CameraFrustumMesh
|
The mesh that is used to show the camera fustrum
|
DefaultNearClip
|
Float
|
The default nearclip to be used with the camera.
|
DefaultFarClip
|
Float
|
The default farclip to be used with the camera.
|
_frustumPosition
|
field drive of Float3
|
The field to drive with position of the fustrum visual.
|
_frustumRotation
|
field drive of FloatQ
|
The field to drive with the rotation of the fustrum visual.
|
_frustumVerticalFOV
|
field drive of Float
|
The field to drive with the vertical field view angle of the fustrum mesh.
|
_frustumHorizontalFOV
|
field drive of Float
|
The field to drive with the horizontal field view angle of the fustrum mesh.
|
_frustumNear
|
field drive of Float
|
The field to drive with the nearclip of the fustrum mesh.
|
_frustumFar
|
field drive of Float
|
The field to drive with the farclip of the fustrum mesh.
|
_leftCamOffset
|
field drive of Float3
|
The field to drive with the offset of the left camera for stero images.
|
_rightCamOffset
|
field drive of Float3
|
The field to drive with the offset of the right camera for stero images.
|
_leftCamOrientation
|
field drive of FloatQ
|
The field to drive with the rotation of the left camera for stero images.
|
_rightCamOrientation
|
field drive of FloatQ
|
The field to drive with the rotation of the right camera for stero images.
|
_cameraRendering
|
field drive of Bool
|
The field to drive with whether the main camera should be enabled and rendering.
|
_secondaryCameraRendering
|
field drive of Bool
|
The field to drive with whether the secondary camera should be enabled and rendering.
|
ExclusiveOperators
|
list of UserRef
|
The users that should be excluded from taken photos due to their privacy settings.
|
ControlActiveFields
|
list of FieldDrive`1<Bool>
|
|
RenderOnlyForUsers
|
list of UserRef
|
The users that should only appear in the photo and exlude everyone else.
|
ForceVisualsOff
|
Bool
|
Whether to force this camera's visuals to off.
|
VisualActiveFields
|
list of FieldDrive`1<Bool>
|
A list of boolean fields to drive for the visuals of this camera.
|
AutoHideProximity
|
Float
|
|
ForceEyeAttentionUsers
|
list of UserRef
|
The list of users to force their eyes to look at the camera.
|
SimulatingUser
|
direct UserRef
|
The user that is handling the processing for this camera.
|
DestroyOnUserLeave
|
direct UserRef
|
The user that when leaving will trigger the destruction of this camera.
|
PositioningMode
|
CameraPositioningMode
|
|
ActiveAnchor
|
InteractiveCameraAnchor
|
The current camera anchor this camera is on.
|
AnchorInterpolationSpeed
|
Float
|
How fast to move between anchors.
|
AnchorLinearInterpolation
|
Bool
|
Whether the camera should move between anchors in a linear speed fashion.
|
FrameTargetUser
|
direct UserRef
|
The user to frame in the shot.
|
HeadPointOffset
|
Float3
|
|
AnglePosition
|
Float
|
|
Distance
|
Float
|
|
HeightOffset
|
Float
|
|
FirstPersonPitch
|
Float
|
|
FirstPersonRoll
|
Float
|
|
FirstPersonOffset
|
Float
|
|
GroupIncludeRadius
|
Float
|
How close a user needs to be to others to be in a group.
|
GroupExcludeRadius
|
Float
|
How far a user needs to move from a group before they are removed as being part of a group.
|
ForceGroupInclude
|
list of UserRef
|
A list of users to force include into the target group.
|
ForceGroupExclude
|
list of UserRef
|
A list of users to force exclude from the target group.
|
PositionSmoothSpeed
|
Float
|
The smooth speed of the camera's position during auto tracking.
|
AnglePositionSmoothSpeed
|
Float
|
The smooth speed of the camera's angle position during auto tracking.
|
FramingSmoothSpeed
|
Float
|
The smooth speed of the camera's position during auto tracking for framing.
|
WobbleMagnitude
|
Float3
|
How much the camera's position should randomly wobble.
|
WobbleSeed
|
Float3
|
The seed of the randomization algorithm of the camera's wobble.
|
WobbleSpeed
|
Float3
|
How fast the camera should randomly wobble.
|
FramingViewportPosition
|
Float2
|
|
AvoidOcclusion
|
Bool
|
|
OcclusionIncludePlayers
|
Bool
|
|
OcclusionIncludeAnyColliders
|
Bool
|
|
_positionStream
|
ValueStream`1<Float3>
|
The stream of the position data for this camera when auto tracking.
|
_rotationStream
|
ValueStream`1<FloatQ>
|
The stream of the rotation data for this camera when auto tracking.
|
_positionDrive
|
field drive of Float3
|
The field to drive for the position of the camera when auto tracking.
|
_rotationDrive
|
field drive of FloatQ
|
The field to drive for the rotation of the camera when auto tracking.
|
_releasePosition
|
Float3
|
|
_releaseRotation
|
FloatQ
|
|