Component image 
Teleport Locomotion component as seen in the Scene Inspector

The TeleportLocomotion component is used to allow users to teleport to spots using an arc path as a location selector.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Icon
|
IAssetProvider`1<ITexture2D> | The icon image visual for this locomotion in the context menu. |
Color
|
ColorX | The color of this locomotion's icon in the context menu. |
_currentController
|
LocomotionController | The current Locomotion controller which would be from a user controlling this locmotion. |
_lastDefaultIcon
|
Uri | The last URI used for the default context menu icon for this locomotion. |
_lastDefaultColor
|
Nullable`1<ColorX> | The last color used for the default version of this locomotion for the context menu. |
Turn
|
direct TurnSubmodule | How turning should be handled for this locomotion. |
BackstepDistance
|
Float | How far to go backwards when pressing the backwards movement direction. |
ActivationTime
|
Float | How long it takes for the teleport visual to show and for the locomotion to allow teleport when pressing the forward movement direction. |
HeightInputMax
|
Float | The maximum teleport up distance. |
HeightInputMin
|
Float | The minimum teleport height distance. |
InitialForceMin
|
Float | The minimum inital arc force value for the destination selection arc. |
InitialForceMax
|
Float | The maximum inital arc force value for the destination selection arc. |
RangeExp
|
Float | The amount to boost the teleport range. |
StepUnit
|
Float | What to use for the step value in the teleport arc. |
Drag
|
Float | What to use for the drag value in the teleport arc. |
MaxSmallObjectSize
|
Float | The maximum size to allow before a small object is not ignored for teleport destinations. |
WallDistance
|
Float | The depth a wall has to be compared to the user's size to be considered a wall. |
_pathMesh
|
BallisticPathMesh | The path mesh being used to display this locomotion's teleport location selector. |
_pathMaterial
|
PBS_RimMetallic | The material to control the look of that is on _pathMesh .
|
_pathRenderer
|
MeshRenderer | The renderer of this teleport locomotion's location selector visual. |
_pathVisual
|
Slot | the root slot of this teleport locomotion's location selector visual |
_targetPointVisual
|
Slot | the root of the hit point visual of this teleport locomotion's location selector visual |
_characterController
|
CharacterController | The character controller for this teleport locomotion. |
Usage
Used for accessibility reasons, and for puzzle games.
Examples
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