Component image 
Volume Unlit Material component as seen in the Scene Inspector

The VolumeUnlitMaterial component is used to display 3d textures like Xrays, sunbeams, MRIs, CT scans, or any other 3d texture in a volumetric 3d cube that can optionally be sliced. Can also be used for volumetric lighting, but high texture resolutions can be large and cause considerable render lag.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | Internal. |
Mode
|
DisplayMode | How to display the texture in 3D space. |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Volume
|
Texture3D | The 3D texture this material should display. |
StepSize
|
Float | How many cell details there should be. |
Gain
|
Float | How much to gain up the color. |
Exp
|
Float | What exponent to raise colors to. |
AccumulationCutoff
|
Float | if color goes beyond this brightness, don't render it. |
HitThreshold
|
Float | |
InputRange
|
Float | What range duration within 0<->1 do the colors in the 3d image have? Useful for isolating particular ranges for densities in a CT scan. |
InputOffset
|
Float | at what point does the range start? |
UseAlphaChannel
|
Bool | Whether to use the alpha channel in the pixel data of Volume .
|
Slices
|
list of SlicePlane | Slice planes that cut the volume along local positions and directions. |
Highlights
|
list of Highlight | A list of Highlights to use. |
Usage
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
DisplayMode
Name | Value | Description |
---|---|---|
Additive
|
0 | Volumetric adds onto the color of things behind it unclamped. |
AdditiveCutoff
|
1 | Volumetric adds onto the color of things behind it clamped. |
HitThreshold
|
2 |
SlicePlane
Highlight
Examples
- Khawn2u's RTX world with sunbeams.
- displays for imported 3D textures