Component image 
Impact Time Haptic Filter component as seen in the Scene Inspector

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This works as part of the game's robust Haptics system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
UseGlobalTime
|
Bool | |
StartTime
|
Float | |
EndTime
|
Float | |
StartIntensity
|
Float | |
EndIntensity
|
Float | |
Power
|
Float |