Component:ImpactTimeHapticFilter

From Resonite Wiki
Revision as of 20:14, 7 February 2025 by 989onan (talk | contribs) (add haptics link)
Component image 
Impact Time Haptic Filter component as seen in the Scene Inspector


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


This works as part of the game's robust Haptics system.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
UseGlobalTime Bool
StartTime Float
EndTime Float
StartIntensity Float
EndIntensity Float
Power Float

Usage

Examples

See Also