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Component:Joint
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Revision as of 05:05, 12 February 2025 by AmasterAmaster(talk | contribs)(Added an example video for the joint component. Converted links to video embeds.)
The Joint component allows for a slot or object to rotate around a single point, in any direction, or around an axis. Common uses are doors, helmet tops, and dials.
Determines what gets grabbed if several grabbable objects are touching someone's grab sphere. The IGrabbable with the highest priority will be grabbed first. If the highest priority ties with another IGrabbable, it will grab both of those and ignore any lower priority IGrabbables.