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Component:LocalLightsBufferRenderer

From Resonite Wiki
Component image 
File:LocalLightsBufferRendererComponent.png
Local Lights Buffer Renderer component as seen in the Scene Inspector

The Local Lights Buffer Renderer component is used to render the lights for a particle system.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
LightType LightType The kind of light to use.
ShadowType ShadowType The light's shadow type.
ShadowStrength Float The light's shadow strength.
ShadowNearPlane Float The light's near plane.
ShadowMapResolution Int The light's shadow map resolution.
ShadowBias Float The light's shadow bias.
ShadowNormalBias Float The light's normal bias.
Cookie ITexture The texture used for the spotlight cutout texture.

Usage

Used in particle systems.

Examples

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See Also