The Audio Output Control node takes in a set of parameters that are similarly like the AudioOutput component. When an IAudioSource
is plugged in, along with setting the enabled
state and setting the volume
on this node, the audio can be heard.
Inputs
Enabled (bool)
Allows the audio output to be used and letting the audio be heard.
Source (IAudioSource)
The audio source to play and control on this output.
Volume (float)
The volume of this audio output.
SpatialBlend (float)
The spatial blend of this audio output.
Spatialize (bool)
When this is true, the audio output becomes spatialized.
DopplerLevel (float)
The doppler level of this audio output.
RolloffMode (AudioRolloffMode)
The rolloff mode of this audio output.
MinDistance (float)
The min distance of this audio output.
MaxDistance (float)
The max distance of this audio output.
Priority (int)
The priority of this audio output.
AudioTypeGroup (AudioTypeGroup)
The Audio type group of this audio output. (Either SoundEffect
, Multimedia
, Voice
, or UI
)
DistanceSpace (AudioDistanceSpace)
The distance space of this audio output. (Either Local
or Global
)
MinScale (float)
The min scale of this audio output.
MaxScale (float)
The max scale of this audio output.
IgnoreReverbZones (bool)
When true, this audio output will ignore reverb zones.