Colliderless Raycast
Amaster's Physics Library
The Colliderless Raycast node takes in the origin slot and if it should fire (using a Condition
to control it). Then it will fire if a user gets hit by this ray cast.
Inputs
Origin (Slot)
The starting point of the raycast.
Condition (bool)
Controls if this should fire raycasts.
Outputs
OnTrue (Continuation)
Fires if something entered the raycast.
OnFalse (Continuation)
Fires if something exited the raycast.
OnChange (Continuation)
Fires if something either entered or exited the raycast.