Component image
The ColorDialogInterface component is generated by the game when a user interacts with choosing a color.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
ItemName
|
IField`1<String> | The name of this color dialogue |
SpawningUser
|
UserRef | The user that spawned the dialouge |
SpawningUserID
|
IField`1<String> | The field containing the User ID of the person that spawned the dialogue |
IsInstance
|
Bool | Whether this dialogue was spawned by the game (true) or spawned from inventory (false) |
TargetColor
|
SyncRef`1<IField`1<ColorX>> | The color this color editor is editing. |
Continuous
|
IField`1<Bool> | Whether changes to the color should instantly update the target color. |
AllowAlpha
|
IField`1<Bool> | Whether the color editor should allow transparency modification |
AllowHDR
|
IField`1<Bool> | Whether this color editor should allow for making colors beyond 100%. |
Usage
Attach to a slot or use an existing one by the game. Modifying this component and its hiearchy and its slots allow for making a custom version. To make it your default, follow the page on Favorites.
Examples
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See Also
- Favorites
- Component:WorldLoadingProgressInterface
- Component:AudioPlayerInterface
- Component:AudioStreamInterface
- Component:VideoPlayerInterface
- Component:ProgressBarInterface
- Component:NamePlateInterface
- Component:ColorDialogInterface
- Component:NoticeDisplayInterface
- Component:TextDisplayInterface
- Component:HyperlinkDisplayInterface
- Component:DocumentInterface