Component image 
Exit Screen component as seen in the Scene Inspector

See Exit Screen.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Icon
|
Uri | The icon of the dash menu tab. |
ActiveColor
|
Nullable`1<ColorX> | The color when this dash menu screen tab is selected. |
Label
|
String | The text for this dash menu Screen tab. |
ScreenEnabled
|
Bool | Whether the screen is enabled for viewing. |
BaseResolution
|
Float2 | The default resolution of the tab screen. |
_screenRoot
|
Slot | The root slot of the dash menu tab view. |
_screenCanvas
|
Canvas | The canvas being used for the tab view. |
_modalOverlayManager
|
ModalOverlayManager | The Overlay manager being used for handling edit mode. |
_button
|
RadiantDashButton | The button to select this dash menu screen tab. |
_iconTexture
|
Texture2D | The texture being used for the icon of this dash menu tab. |
_sponsorName
|
String | The name of a randomly picked sponsor of the game. |
_sponsorIcon
|
StaticTexture2D | The profile icon of the sponsor. |
_shoutouts
|
Text | Different supporter shoutouts text field. |
_exitMessage
|
Text | The randomly chosen exit message fidld. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
OnExitAndSave:ButtonEventHandler
|
ButtonEventHandler | ✓ | Tells the game to exit and save changes to homes and dash. |
OnExitAndDiscard:ButtonEventHandler
|
ButtonEventHandler | ✓ | Tells the game to exit and discard changes to homes and dash. |
Usage
Not used by the user directly.
Examples
Used in the dash for the exit screen.