Component:ExitScreen

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Component image 
Exit Screen component as seen in the Scene Inspector

See Exit Screen.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Icon Uri The icon of the dash menu tab.
ActiveColor Nullable`1<ColorX> The color when this dash menu screen tab is selected.
Label String The text for this dash menu Screen tab.
ScreenEnabled Bool Whether the screen is enabled for viewing.
BaseResolution Float2 The default resolution of the tab screen.
_screenRoot Slot The root slot of the dash menu tab view.
_screenCanvas Canvas The canvas being used for the tab view.
_modalOverlayManager ModalOverlayManager The Overlay manager being used for handling edit mode.
_button RadiantDashButton The button to select this dash menu screen tab.
_iconTexture Texture2D The texture being used for the icon of this dash menu tab.
_sponsorName String The name of a randomly picked sponsor of the game.
_sponsorIcon StaticTexture2D The profile icon of the sponsor.
_shoutouts Text Different supporter shoutouts text field.
_exitMessage Text The randomly chosen exit message fidld.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
OnExitAndSave:ButtonEventHandler ButtonEventHandler Tells the game to exit and save changes to homes and dash.
OnExitAndDiscard:ButtonEventHandler ButtonEventHandler Tells the game to exit and discard changes to homes and dash.

Usage

Not used by the user directly.

Examples

Used in the dash for the exit screen.

See Also