Component image 
Head Haptic Point Mapper component as seen in the Scene Inspector

The HeadHapticPointMapper component handles mapping haptic points around and to the head area of a user.
This works as part of the game's robust Haptics system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Priority
|
Int | The priority of this Mapper over other mappers. |
ShowDebugVisuals
|
Bool | Whether to show the area visual of the Mapper and the different haptics mapped to it. |
HeadSize
|
Float3 | How big the head is. |
HeadCenter
|
Float3 | The center offset of the head area compared to the slot this component is on (the head slot) |
_debugVisual
|
direct SlotCleanupRef`1<Slot> | The root slot of the current Debug visual. |
Usage
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Examples
On the head slot of avatars by default made with the Avatar Creator.