Component:HeadHapticPointMapper

From Resonite Wiki
Component image 
Head Haptic Point Mapper component as seen in the Scene Inspector

The HeadHapticPointMapper component handles mapping haptic points around and to the head area of a user.

This works as part of the game's robust Haptics system.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Priority Int The priority of this Mapper over other mappers.
ShowDebugVisuals Bool Whether to show the area visual of the Mapper and the different haptics mapped to it.
HeadSize Float3 How big the head is.
HeadCenter Float3 The center offset of the head area compared to the slot this component is on (the head slot)
_debugVisual direct SlotCleanupRef`1<Slot> The root slot of the current Debug visual.

Usage

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Examples

On the head slot of avatars by default made with the Avatar Creator.

See Also