Component:LocomotionAnimationHandMetrics

From Resonite Wiki
Component image 
Locomotion Animation Hand Metrics component as seen in the Scene Inspector

The LocomotionAnimationHandMetrics component can be used to adjust the settings on the hands for an avatar for its rest state.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Space LocomotionMetricsSpace
ShoulderSeparation Nullable`1<Float> An optional value to specify how apart the shoulders are in local space meters.
ShoulderHeight Nullable`1<Float> An optional value to specify how far the shoulders are from the ground in local space meters.
ShoulderOffset Nullable`1<Float>
HandOffset Nullable`1<Float> An optional value to specify how far the hands should be offseted from the avatar center in local space meters.
ArmLength Nullable`1<Float> An optional value to specify how long the arms are in local space meters.
HandPalmDistance Nullable`1<Float> An optional value to specify how long the palms are in local space meters.

Usage

Can be used to adjust the arms rest state so they don't collide with the legs or hips too much.

Examples

Found on the root of avatars set up with the Avatar Creator.

See Also