Component image File:MultiChannelSimplexTexture3DComponent.pngMulti Channel Simplex Texture 3D component as seen in the Scene Inspector
The MultiChannelSimplexTexture3D component creates a monochrome noise channel for each RGBA channel with their own settings. It is also considered a ITexture3D element.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | How to interpolate enlarged pixels when rendering the texture. |
AnisotropicLevel
|
Int | Used when the texture is using the Anisotropic filtering render algorithm. |
WrapModeU
|
TextureWrapMode | How to handle wrapping for UVW sampling positions beyond the 0 to 1 range for U. |
WrapModeV
|
TextureWrapMode | How to handle wrapping for UVW sampling positions beyond the 0 to 1 range for V. |
WrapModeW
|
TextureWrapMode | How to handle wrapping for UVW sampling positions beyond the 0 to 1 range for W. |
Profile
|
ColorProfile | The color space to render the image in. |
Size
|
Int3 | How big the texture is in pixels. |
Format
|
TextureFormat | What format to show the texture in. |
R
|
direct MultiChannelSimplexTexture3D.ChannelConfiguration | The settings to use when generating the noise for the red channel. |
G
|
direct MultiChannelSimplexTexture3D.ChannelConfiguration | The settings to use when generating the noise for the green channel. |
B
|
direct MultiChannelSimplexTexture3D.ChannelConfiguration | The settings to use when generating the noise for the blue channel. |
A
|
direct MultiChannelSimplexTexture3D.ChannelConfiguration | The settings to use when generating the noise for the alpha channel. |
ChannelConfiguration
Name | Type | Description |
---|---|---|
Offset
|
Float3 | How much to shift the noise. |
Scale
|
Float3 | How much to scale up the noise to make it more gentle, or down to make it more noisy. |
Use4D
|
Bool | Whether to use the 4D sample Map or a 1D sample map. |
WOffset
|
Float | How much to offset on the W axis to change the seed. |
Min
|
Float | The smallest value that can be sampled for this channel. |
Max
|
Float | The biggest value that can be sampled for this channel. |
Exp
|
Float | How fast/slow to make output values approach 1 as you get to 100% noise value sampled. (Sharpness) |
Usage
Can be used to make procedural noise 4D textures for use with LUT, and volume.