Component:MultiChannelSimplexTexture3D

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Component image 
File:MultiChannelSimplexTexture3DComponent.png
Multi Channel Simplex Texture 3D component as seen in the Scene Inspector


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Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
FilterMode TextureFilterMode
AnisotropicLevel Int
WrapModeU TextureWrapMode
WrapModeV TextureWrapMode
WrapModeW TextureWrapMode
Profile ColorProfile
Size Int3
Format TextureFormat
R direct ChannelConfiguration
G direct ChannelConfiguration
B direct ChannelConfiguration
A direct ChannelConfiguration

Sync Delegates

Triggers
Method Name Method type and Arguments. Description

Usage

Examples

See Also