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Component:PixelateMaterial
The Pixelate Material component point filters the colors behind it using a spaced out grid of points. It then uses the colors to make a new pixel grid which makes up the pixelated effect it generates.
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The Pixelate Material component point filters the colors behind it using a spaced out grid of points. It then uses the colors to make a new pixel grid which makes up the pixelated effect it generates.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
The Stencil ID of this material. This is sometimes written to the frame buffer's Stencil mask, or used to determine whether this material should render for a particular pixel.
does a Bitwise AND with this number for every pixel in the frame buffer this is rendering on top of when this object is drawn, after reading from the buffer.