Component:TextRenderer

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Component image 
Text Renderer component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Font FontSet
Text String
ParseRichText Bool
NullText String
Size Float
HorizontalAlign TextHorizontalAlignment
VerticalAlign TextVerticalAlignment
AlignmentMode AlignmentMode
Color ColorX
Materials list of Material
LineHeight Float
Bounded Bool
BoundsSize Float2
BoundsAlignment Alignment
MaskPattern String
HorizontalAutoSize Bool
VerticalAutoSize Bool
CaretPosition Int
SelectionStart Int
CaretColor ColorX
SelectionColor ColorX
_legacyFontMaterial FontMaterial
_legacyAlign Alignment

Behavior

Examples

See Also