Component:TextureDebugMaterial

From Resonite Wiki
Component image 
Texture Debug Material component as seen in the Scene Inspector


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader
Texture ITexture2D
TextureChannel Float

Behavior

Examples

See Also