Component:TorsoHapticPointMapper

From Resonite Wiki
Component image 
Torso Haptic Point Mapper component as seen in the Scene Inspector

The TorsoHapticPointMapper component is used to tell the game the size of an Avatar's torso and its bones in order for the game to know where to place haptic point samplers so they better match the size and positions of the body.

The area makes up a 3d trapezoid with thickness, with a parallel front and back, and top and bottom, but a non parallel left and right.

This works as part of the game's robust Haptics system.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Priority Int The priority of this Mapper over other mappers.
ShowDebugVisuals Bool Whether to show the area and haptic point Debug visuals.
BoneChain list of Slot A list of bones that make up the center spine of the avatar. (Hips, Spine(s), Chest, upper chest)
NormalizedStart Float Where in the chain does the haptics mapping start?
NormalizedEnd Float Where in the chain does the haptics mapping end?
LowerWidth Float The width of the lower spine.
UpperWidth Float The width of the upper spine.
FrontOffset Float How far the front side is from the spine bones.
BackOffset Float How far the back side is from the spine bones.

Usage

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Examples

Attached to the chest of an avatar set up with the Avatar Creator in order for the avatar to handle mapping haptics to its surface correctly for things like haptics vests or giggle pucks.

See Also