Torso Haptic Point Mapper component as seen in the Scene Inspector
The TorsoHapticPointMapper component is used to tell the game the size of an Avatar's torso and its bones in order for the game to know where to place haptic point samplers so they better match the size and positions of the body.
The area makes up a 3d trapezoid with thickness, with a parallel front and back, and top and bottom, but a non parallel left and right.
This works as part of the game's robust Haptics system.
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Examples
Attached to the chest of an avatar set up with the Avatar Creator in order for the avatar to handle mapping haptics to its surface correctly for things like haptics vests or giggle pucks.