Component image 
Touchable Data component as seen in the Scene Inspector

The TouchableData component can be used to create simple touch based interactions.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Hovering
|
Bool | Whether a user's laser is hovering over the component's collider |
Touching
|
Bool | Whether a user is clicking on the collider this component is on. |
AcceptOutOfSightTouch
|
Bool | Whether or not to allow interaction with this component if it is out of the user's view. |
AcceptPhysicalTouch
|
Bool | Whether to allow Component:TipTouchSources to interact with/activate this component. |
AcceptRemoteTouch
|
Bool | Whether this component allows interaction via the user's interaction laser. |
OnHoverStartVibrate
|
VibratePreset | How to vibrate the user's controller when they started hovering on the component. |
OnHoverStayVibrate
|
VibratePreset | How to vibrate the user's controller every game update when they are hovering on the component. |
OnHoverEndVibrate
|
VibratePreset | How to vibrate the user's controller when they stopped hovering on the component. |
OnTouchStartVibrate
|
VibratePreset | How to vibrate the user's controller when they started primary pressing on the component. |
OnTouchStayVibrate
|
VibratePreset | How to vibrate the user's controller every game update when they hold primary press on the component. |
OnTouchEndVibrate
|
VibratePreset | How to vibrate the user's controller when they ended primary pressing on the component. |
EditModeOnly
|
Bool | Whether this component can only be interacted with by users in edit mode. |
ActiveUserFilter
|
ActiveUserHandling | How to handle which users can use this component based on the current active user. |
Usage
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