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Template:Main Page/Sandbox/DYK random

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Picks one random DYK fact for the day; the same fact is shown to everyone for the whole day (seed and cache by date). Used on Main_Page/Sandbox.

... what a xnopyt is?... that the cake is a lie?... that Resonite is age restricted to 16+.... that The Resonance podcast has two EP32... you can modify your dash (in VR) using Facets... that you can interface with devices using OSC?... the Bobool3ol ProtoFlux node's dimensions are 420×69... blendshapes can have multiple keyframes for entire animations... you can use a group of slots as an "Array", or "Dictionary".... you can change your finger photos to be 3D photos in your settings?... the EyeManager can be configured to make your head look towards people... many things in Resonite use interfaces... meaning you can edit them freely.... that you hold to hold?... you have ant man powers in Resonite. Rescale yourself to any size at any time.... you can switch from VR to Desktop mode and back using the F8 key on the keyboard.... the glue tool can alternatively be used by grabbing a slot and hitting secondary.... Resonite keeps track of if you ever visited the cloud home with a cloud variable?... you can favorite not only an avatar, but also things such as text or URL displays... you can keep multiple world sessions open and switch between them like browser tabs.... on desktop, you can grab a wall using your dominant hand to climb and/or clip walls.... Resonite has an official plugin system for extending core functionality of the engine.... the AuthorityTimeBase and ValueMultiplexer components can be used as a ProtoFlux Source... everything is modular, you can give the air itself a temperature, pressure, or humidity.... the mirrors in Resonite can show you how you look to others instead of a flipped version.... you can grab TWO values at once, one in each hand and use that to swap values in an inspector?... there is an "arm length multiplier" slider in the VRIK component. It does exactly what it says.... the mentors are free to help; you can reach out to them on Discord by pinging Mentor... that your Keyboard and dash menu exist inside of the userspace world?... all your settings are stored as components in userspace, you can edit them with a userspace inspector... that it's possible to recover from a world crash?... you can select a non-collidable slot with a dev tool by putting it's tip near it and pressing secondary?... you can host multiple world sessions (using multiple resonite accounts) at once with one headless server?... Resonite supports eye tracking by default on models with eyes.... the Resonite logo is based on the Atomic orbital of Hydrogen?... you can inspect any photo taken in Resonite (for example with the finger gesture) to see which User-ID took it?... before the release of Resonite, The in-house codename for FrooxEngine was named after a Fruit: The Durian... Resonite is not only the name of the program, but is also the name of the crystal found in official worlds and tools.... If you are on desktop and don't move. Users feel like they're talking a someone who's "not there" or paying attention.... you can use the world switcher to move held objects between worlds without using your inventory.... user value overrides let you customize a value for a specific user, such as an active bool on a monster in a horror map.... you know you can sort the various "Worlds" tabs by modification date, as well as sorting and filtering by other criteria?... you can have a private, crystal-clear conversation during a digital riot or a blasting concert, using the Earmuff feature.... did you know if you double click your laser it first activates single click and screws up the rotation on your item every time?... there are alot of Avatar Bases that have been setup for use in Resonite already. Have a look here!... although not the intended usecase you can use a Component:DirectionalLightIntensityFieldAdapter for float multiplication in components.... that no matter how glitched your avatar ends up, you can always perform an emergency respawn with a gesture?... Resonite's text rendering supports a variety of text formatting tags such as for bold, for italics and many more.... the Auto grab setting let's you grab everything in an area with your palm down, or a single item between thumb and index with your palm to the side.... the universal clipboard, you can copy a 3D model from a website, an image from your desktop, or a snippet of code, and paste it directly into Resonite.... world names are updated in real time. You probably shouldn't make use of this feature, but you could use that to have worlds communicate with each other :D... that ConvertibleDrivers can allow you to convert types that are not normally converted like string to bool? (false till the string is a version of the word true)... in desktop mode, you can zoom in on various UI elements, like videos and inspectors, by holding ctrl and clicking on them? To un-focus, ctrl-click outside a UI element.... the record for the most users in one session is about 50, it happened during the "Stress Testing No User Cap" event.... in Core/Casts/ValueCast there are value casts with multiple values that are normally not accessible and can be used to add/remove multiple values? ex: float3 to float2 or bool3 to bool4... did you know you can daisy chain virtual parents up to 5 to 7 times before your game just has a stroke and dies? (Slot > Virtual Parented > Virtual Parented Slot > Virtual parented Slot.. etc)... if you double click your laser in VR while holding an object, you can rotate it? (And it also 'squares up' the item. People wish there was a way to switch to rotate without straitening/squaring)... that you, too, are made of slots, and therefore you are also susceptible to being glued? (reference)... did you know? The `ContextMenuItemSource` component is both a button event receiver as well as a button event sender. When it receives a button event, it proxies it. This is used by the context menu to send button events from the button on the generated UIX canvas back to the `ContextMenuItemSource` that created it. But you can also use this for other things, like having a single `ButtonEvents` ProtoFlux node handle events of multiple different buttons! (You just need to relay the button events from each button to the slot of the `ContextMenuItemSource` you're using. In 99% of cases it's better to just use dynamic impulses for this though.)