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Texture 3D Format | The '''Texture 3D Format''' node returns some of the MetaData associated with a [[Component:StaticTexture3D|StaticTexture3D Component]] in a [[Texture3D]]. | ||
== Inputs == | == Inputs == | ||
=== Texture ([[Type:IAsset`1|IAsset`1]]<Texture3D>) === | === Texture ([[Type:IAsset`1|IAsset`1]]<[[Texture3D]]>) === | ||
The texture to read the metadata for. | The texture to read the metadata for. |
Latest revision as of 21:56, 19 October 2025
Texture 3D Format
Assets
The Texture 3D Format node returns some of the MetaData associated with a StaticTexture3D Component in a Texture3D.
Inputs
Texture (IAsset`1<Texture3D>)
The texture to read the metadata for.
Outputs
Size (int3)
The size of the texture in pixels.
Format (TextureFormat)
The TextureFormat the texture is in.
MipMapCount (int)
How many mipmap levels this texture has.
Examples
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Example of a Texture3D Format being used in a larger example code reading 3D and 2D textures.