ProtoFlux:Texture3DFormat: Difference between revisions

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Texture 3D Format is a ProtoFlux node that returns some of the MetaData associated with a [[Component:StaticTexture3D|StaticTexture3D Component]].  
The '''Texture 3D Format''' node returns some of the MetaData associated with a [[Component:StaticTexture3D|StaticTexture3D Component]] in a [[Texture3D]].  


== Inputs ==
== Inputs ==


=== Texture ([[Type:IAsset`1|IAsset`1]]<Texture3D>) ===
=== Texture ([[Type:IAsset`1|IAsset`1]]<[[Texture3D]]>) ===


The texture to read the metadata for.
The texture to read the metadata for.

Latest revision as of 21:56, 19 October 2025

Texture 3D Format
Texture
Size
Format
MipMapCount
Assets

The Texture 3D Format node returns some of the MetaData associated with a StaticTexture3D Component in a Texture3D.

Inputs

Texture (IAsset`1<Texture3D>)

The texture to read the metadata for.

Outputs

Size (int3)

The size of the texture in pixels.

Format (TextureFormat)

The TextureFormat the texture is in.

MipMapCount (int)

How many mipmap levels this texture has.

Examples