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{{Table ProtoFluxCategoryNodes | {{Table ProtoFluxCategoryNodes | ||
|Bezier Curve|| Returns a lerped value of a bezier curve, using provided tangents. | |Bezier Curve|| Returns a lerped value of a bezier curve, using provided tangents. | ||
|Constant Slerp|| | |Constant Slerp|| Changes at a constant speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | ||
|Cosine Lerp|| | |Cosine Lerp|| Returns a value that acts like a [[ProtoFlux:Cos|cosine]] wave curve every frame. | ||
|Cubic Lerp|| | |Cubic Lerp|| Similar to the [[ProtoFlux:Bezier Curve|Bezier Curve]], but calculates the lerp differently. | ||
|Inverse Lerp|| | |Inverse Lerp|| Returns a point in between 2 non-normalized arbitrary values. | ||
|Multi Bezier Curve|| | |Multi Bezier Curve|| The same as the [[ProtoFlux:Bezier Curve|Bezier Curve]] node, but allowing multiple inputs. | ||
|Multi Cosine Lerp|| | |Multi Cosine Lerp|| The same as the [[ProtoFlux:Cosine Lerp|Cosine Lerp]] node, but allowing multiple inputs. | ||
|Multi Cubic Lerp|| | |Multi Cubic Lerp|| The same as the [[ProtoFlux:Cubic Lerp|Cubic Lerp]] node, but allowing multiple inputs. | ||
|Multi Lerp|| | |Multi Lerp|| The same as the [[ProtoFlux:Value Lerp|Value Lerp]] node, but allowing multiple inputs. | ||
|Multi Slerp|| | |Multi Slerp|| The same as the [[ProtoFlux:Slerp|Slerp]] node, but allowing multiple inputs. | ||
|Slerp|| | |Slerp|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | ||
|Smooth Slerp|| | |Smooth Slerp|| Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | ||
|Value Constant Lerp|| Changes at a constant speed to the target value every frame. | |Value Constant Lerp|| Changes at a constant speed to the target value every frame. | ||
|Value Lerp|| Lerps between two values using a start and end point. | |Value Lerp|| Lerps between two values using a start and end point. |
Latest revision as of 17:22, 2 July 2024
Node Name | Description |
---|---|
Bezier Curve | Returns a lerped value of a bezier curve, using provided tangents. |
Constant Slerp | Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ). |
Cosine Lerp | Returns a value that acts like a cosine wave curve every frame. |
Cubic Lerp | Similar to the Bezier Curve, but calculates the lerp differently. |
Inverse Lerp | Returns a point in between 2 non-normalized arbitrary values. |
Multi Bezier Curve | The same as the Bezier Curve node, but allowing multiple inputs. |
Multi Cosine Lerp | The same as the Cosine Lerp node, but allowing multiple inputs. |
Multi Cubic Lerp | The same as the Cubic Lerp node, but allowing multiple inputs. |
Multi Lerp | The same as the Value Lerp node, but allowing multiple inputs. |
Multi Slerp | The same as the Slerp node, but allowing multiple inputs. |
Slerp | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). |
Smooth Slerp | Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ). |
Value Constant Lerp | Changes at a constant speed to the target value every frame. |
Value Lerp | Lerps between two values using a start and end point. |
Value Lerp Unclamped | Like Value Lerp, but it extrapolates beyond the start and end point. |
Value Smooth Lerp | Changes at a smoothed speed to the target value every frame. |
Pages in category "ProtoFlux:Math:Interpolation"
The following 16 pages are in this category, out of 16 total.