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== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|FilterMode|TextureFilterMode| | |FilterMode|TextureFilterMode| | ||
|AnisotropicLevel|Int| | |AnisotropicLevel|Int| |
Latest revision as of 12:00, 1 August 2024
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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | |
AnisotropicLevel
|
Int | |
WrapModeU
|
TextureWrapMode | |
WrapModeV
|
TextureWrapMode | |
WrapModeW
|
TextureWrapMode | |
Profile
|
ColorProfile | |
Size
|
Int3 | |
Format
|
TextureFormat | |
ValueOffset
|
Float3 | |
ValueMultiplier
|
Float3 |