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Component image
UVW Procedural Texture 3D component as seen in the Scene Inspector
The UVWProceduralTexture3D component is used to create a default RGB cube that any XYZ coordinate corresponds to the same RGB color. This works as long as if ValueOffset is left at 0 and ValueMultiplier is left at 1. This means if it is plugged into a Component:LUT Material, it will not modify the colors seen through the material.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.