Component image
The UVWProceduralTexture3D component is used to create a default RGB cube that any XYZ coordinate corresponds to the same RGB color. This works as long as if ValueOffset
is left at 0 and ValueMultiplier
is left at 1. This means if it is plugged into a Component:LUT Material, it will not modify the colors seen through the material.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | How to handle the interpolation between pixels. |
AnisotropicLevel
|
Int | The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
|
WrapModeU
|
TextureWrapMode | How to repeat or mirror the texture along the X axis. this goes into affect when X values are outside of the range [0.0 to 1.0]. |
WrapModeV
|
TextureWrapMode | How to repeat or mirror the texture along the Y axis. this goes into affect when Y values are outside of the range [0.0 to 1.0]. |
WrapModeW
|
TextureWrapMode | How to repeat or mirror the texture along the Z axis. this goes into affect when Z values are outside of the range [0.0 to 1.0]. |
Profile
|
ColorProfile | The color profile to use for this texture's rendering. |
Size
|
Int3 | The size of the procedural texture in pixels. |
Format
|
TextureFormat | TextureFormat describes how Texture's pixel are stored in the VRAM. |
ValueOffset
|
Float3 | How much to add to the colors in the cube by, which shifts all colors towards the +X,+Y,+Z direction. |
ValueMultiplier
|
Float3 | How much to multiply the colors in the cube by, which scales all colors towards the +X,+Y,+Z direction. |
Usage
Attach to a slot and insert into either a Component:VolumeUnlitMaterial or a Component:LUT Material to view what it looks like or how it modifies colors.
Examples
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