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{{Infobox Component | {{Infobox Component | ||
|Image=UVAtlasAnimatorComponent.png | |Image=UVAtlasAnimatorComponent.png | ||
|Name=UVAtlas Animator | |Name=UVAtlas Animator | ||
}} | }} | ||
The '''UVAtlasAnimator''' component is used primarily to drive texture animations on [[material]]s like GIFs. It can also be used as a sprite sheet to animate things like 2D mouths. | |||
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== Usage == | == Usage == | ||
Attach to a slot and provide the component with the Scale and Offset fields of any [[Material]]. Then, set the material's image to a sprite sheet of a set of animation frames. Then provide a [[Component:AtlasInfo]] with the proper data. Finally, use a [[Component:TimeIntDriver]] to drive <code>Frame</code> to animate always, or set/drive <code>Frame</code> to the frame on the sheet you want in some other way like [[ProtoFlux]]. | |||
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== Examples == | == Examples == | ||
{{stub}} | |||
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== | == See Also == | ||
[[ | * [[Component:AtlasInfo]] | ||
* [[Component:TimeIntDriver]] | |||
* [[Component:UVAtlasAnimator]] | |||
[[Category:Components:Transform:Drivers{{#translation:}}|UVAtlas Animator]] | [[Category:Components:Transform:Drivers{{#translation:}}|UVAtlas Animator]] | ||
[[Category:Components{{#translation:}}|UVAtlas Animator]] | [[Category:Components{{#translation:}}|UVAtlas Animator]] |
Latest revision as of 18:40, 11 November 2024
Component image
The UVAtlasAnimator component is used primarily to drive texture animations on materials like GIFs. It can also be used as a sprite sheet to animate things like 2D mouths.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
ScaleField
|
field drive of Float2 | The texture's TextureScale field that should be driven
|
OffsetField
|
field drive of Float2 | The texture's TextureOffset field that should be driven
|
AtlasInfo
|
direct RelayRef`1<AtlasInfo> | The AtlasInfo component that provides the size and frame amount for the atlas |
Frame
|
Int | Which frame of the atlas the texture scale and offset should be driven to |
Usage
Attach to a slot and provide the component with the Scale and Offset fields of any Material. Then, set the material's image to a sprite sheet of a set of animation frames. Then provide a Component:AtlasInfo with the proper data. Finally, use a Component:TimeIntDriver to drive Frame
to animate always, or set/drive Frame
to the frame on the sheet you want in some other way like ProtoFlux.
Examples
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