(One intermediate revision by the same user not shown)
Line 3:
Line 3:
|Name=Torso Haptic Point Mapper
|Name=Torso Haptic Point Mapper
}}
}}
{{stub}}
The '''TorsoHapticPointMapper''' component is used to tell the game the size of an Avatar's torso and its bones in order for the game to know where to place haptic point samplers so they better match the size and positions of the body.
The area makes up a 3d trapezoid with thickness, with a parallel front and back, and top and bottom, but a non parallel left and right.
This works as part of the game's robust [[Haptics]] system.
== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Priority|Int|
|Priority|Int| The priority of this Mapper over other mappers.
|ShowDebugVisuals|Bool|
|ShowDebugVisuals|Bool| Whether to show the area and haptic point Debug visuals.
|BoneChain|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}|TypeAdv2=true| A list of bones that make up the center spine of the avatar. (Hips, Spine(s), Chest, upper chest)
|NormalizedStart|Float|
|NormalizedStart|Float| Where in the chain does the haptics mapping start?
|NormalizedEnd|Float|
|NormalizedEnd|Float| Where in the chain does the haptics mapping end?
|LowerWidth|Float|
|LowerWidth|Float| The width of the lower spine.
|UpperWidth|Float|
|UpperWidth|Float| The width of the upper spine.
|FrontOffset|Float|
|FrontOffset|Float| How far the front side is from the spine bones.
|BackOffset|Float|
|BackOffset|Float| How far the back side is from the spine bones.
}}
}}
== Behavior ==
== Usage ==
{{stub}}
== Examples ==
== Examples ==
Attached to the chest of an avatar set up with the [[Avatar Creator]] in order for the avatar to handle mapping haptics to its surface correctly for things like haptics vests or giggle pucks.
== See Also ==
== See Also ==
Line 26:
Line 32:
[[Category:Components:Input:Haptics{{#translation:}}|Torso Haptic Point Mapper]]
[[Category:Components:Input:Haptics{{#translation:}}|Torso Haptic Point Mapper]]
[[Category:Components{{#translation:}}|Torso Haptic Point Mapper]]
[[Category:Components{{#translation:}}|Torso Haptic Point Mapper]]
[[Category:ComponentStubs]]
Latest revision as of 20:19, 7 February 2025
Component image
Torso Haptic Point Mapper component as seen in the Scene Inspector
The TorsoHapticPointMapper component is used to tell the game the size of an Avatar's torso and its bones in order for the game to know where to place haptic point samplers so they better match the size and positions of the body.
The area makes up a 3d trapezoid with thickness, with a parallel front and back, and top and bottom, but a non parallel left and right.
This works as part of the game's robust Haptics system.
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Examples
Attached to the chest of an avatar set up with the Avatar Creator in order for the avatar to handle mapping haptics to its surface correctly for things like haptics vests or giggle pucks.