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|Image=HapticVolumeComponent.png
|Image=HapticVolumeComponent.png
|Name=Haptic Volume
|Name=Haptic Volume
}}Haptic Volumes allows a user to feel haptics through a [[collider]] set to Haptic Trigger shared on the same slot.
}}
Haptic Volumes allows a user to feel haptics through a [[collider]] set to Haptic Trigger shared on the same slot.
Haptic Volumes can be paired with [[:Category:Components:Input:Haptics:Filters|Haptic Filters]] placed on the same slot to give more precise control over a user's haptics. Each haptic filter is applied by multiplying each influence together, hence being multiplicative.
Haptic Volumes can be paired with [[:Category:Components:Input:Haptics:Filters|Haptic Filters]] placed on the same slot to give more precise control over a user's haptics.
This works as part of the game's robust [[Haptics]] system.
== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Sensation|SensationClass|The type of haptic you want to do, for controllers the haptic types are subtly different variations. Specifying this is useful for haptic suits that have more advanced haptic motors.|Intensity|Float|The haptic intensity ranging from zero to one, zero being none one being max that the device allows.
|Sensation|SensationClass|The type of haptic you want to do, for controllers the haptic types are subtly different variations. Specifying this is useful for haptic suits that have more advanced haptic motors.
|Intensity|Float|The haptic intensity ranging from zero to one, zero being none one being max that the device allows.
|SensationHints|{{RootFieldType|SyncFieldList`1|[[Type:String|String]]}}|TypeAdv2=true|Allows triggering specific predefined sensations with certain haptic devices. Only useful for OWO haptic vests currently.
|SensationHints|{{RootFieldType|SyncFieldList`1|[[Type:String|String]]}}|TypeAdv2=true|Allows triggering specific predefined sensations with certain haptic devices. Only useful for OWO haptic vests currently.
}}
}}
== Behavior ==
== Usage ==
When placed on a slot with a [[collider]] component, the collider's type automatically switches to haptic trigger.
When placed on a slot with a [[collider]] component, the collider's type automatically switches to haptic trigger.
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== See Also ==
== See Also ==
[[Component:AvatarHapticSourceManager|Avatar Haptic Source Manager]] that directly controls haptic volumes for custom avatar defined haptics.
* [[Component:AvatarHapticSourceManager|Avatar Haptic Source Manager]] that directly controls haptic volumes for custom avatar defined haptics.
Haptic Volumes allows a user to feel haptics through a collider set to Haptic Trigger shared on the same slot.
Haptic Volumes can be paired with Haptic Filters placed on the same slot to give more precise control over a user's haptics. Each haptic filter is applied by multiplying each influence together, hence being multiplicative.
This works as part of the game's robust Haptics system.
The type of haptic you want to do, for controllers the haptic types are subtly different variations. Specifying this is useful for haptic suits that have more advanced haptic motors.