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Tex renderer is a component that is used as the main part of a Basic, which is made via the create new menu using a [[DevTip]]
== Usage ==
The '''TextRenderer''' component shows Text in the world. An example can be created from the [[Create New Wizard|Create New]] menu, Text, then Basic or Outline.
Used in the "Basic" and "Outlined" text objects in the create new menu using a [[DevTip]]. It's also useful in making physical UI's, and for signs. Anything generally text related that can be simple.
== See Also ==
Used in the "Basic" and "Outlined" text objects in the create new menu using a [[Dev Tool]]. It's also useful in making physical UI's, and for signs. Anything generally text related that can be simple.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.
Behavior
Examples
Used in the "Basic" and "Outlined" text objects in the create new menu using a Dev Tool. It's also useful in making physical UI's, and for signs. Anything generally text related that can be simple.