For detailed information on how this functions for mix and match body parts. Please also see [[Equipping Multiple Avatars]].
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* This is generated by the [[Avatar Creator]] Dialog
== Intoduction ==
* This handles the click to equip [[context menu]] when clicking on avatars
* Appears to effectively equip to the Root [[Type:BodyNode|bodynode]]
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== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Scale|Float3|
|Scale|Float3| What to set the local scale of the slot this component is on to when being equipped by a user.
|_originalParent|Slot|
|_originalParent|Slot| The slot this avatar was parented to before equipping.
}}
== Sync Delegates ==
{{Table ComponentTriggers
|OnEquipConfirm:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Handles when the user has confirmed they want to equip the avatar for this component.
|OnEquipHeldAvatar:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Handles when the user has confirmed they want to equip the avatar for this component while holding it.