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{{Infobox Component | {{Infobox Component | ||
|Image=MatcapMaterialComponent.png | |Image=MatcapMaterialComponent.png | ||
|Name=Matcap Material | |Name=Matcap Material | ||
}} | }} | ||
The '''MatcapMaterial''' component is used to make fake reflections on a surface using a matcap texture. | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| Internal. | ||
|Matcap| | |Matcap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true| A texture that looks like a sphere with reflection shading on it. Used to make the fake reflection map. | ||
|NormalMap| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv3=true| Lighting shading modification data for the surface to make the illusion of a raised surface. | ||
|BlendMode|BlendMode| | |BlendMode|BlendMode|{{Template:Material_BlendMode_Desc}} | ||
|RenderQueue|Int| | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
}} | }} | ||
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== Usage == | == Usage == | ||
Attach to a slot and put into a [[Component:MeshRenderer]] or [[Component:SkinnedMeshRenderer]] with a mesh to see what the material looks like. | |||
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== Examples == | == Examples == | ||
{{stub}} | |||
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== | == See Also == | ||
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[[Category:Components{{#translation:}}|Matcap Material]] | [[Category:Components{{#translation:}}|Matcap Material]] | ||
[[Category:Materials:Unlit{{#translation:}}|Matcap Material]] | |||
[[Category:Materials{{#translation:}}|Matcap Material]] | |||
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Matcap Material]] | [[Category:Components:Assets:Materials:Unlit{{#translation:}}|Matcap Material]] |
Latest revision as of 18:46, 24 January 2025
Component image ![](/images/thumb/8/80/MatcapMaterialComponent.png/510px-MatcapMaterialComponent.png)
Matcap Material component as seen in the Scene Inspector
![](/images/thumb/8/80/MatcapMaterialComponent.png/510px-MatcapMaterialComponent.png)
The MatcapMaterial component is used to make fake reflections on a surface using a matcap texture.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | Internal. |
Matcap
|
ITexture2D | A texture that looks like a sphere with reflection shading on it. Used to make the fake reflection map. |
NormalMap
|
ITexture2D | Lighting shading modification data for the surface to make the illusion of a raised surface. |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Usage
Attach to a slot and put into a Component:MeshRenderer or Component:SkinnedMeshRenderer with a mesh to see what the material looks like.
Examples
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