m ProbablePrime moved page BlendshapeWeightListEditor (Component) to Component:BlendshapeWeightListEditor: Creating component Namespace |
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{{Infobox Component | {{Infobox Component | ||
|Image=BlendshapeWeightListEditorComponent.png | |Image=BlendshapeWeightListEditorComponent.png | ||
|Name=Blendshape Weight List Editor | |Name=Blendshape Weight List Editor | ||
}} | }} | ||
Weight list editor is a component that is used within inspectors and shouldn't need to be interacted with by the user. Although, it can be used in very niche circumstances. | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|_targetList|ISyncList| | |_targetList|ISyncList| The list of blendshapes. This can be acquired through grabbing the "BlendShapes" title at the beginning of a blendshape list inside of a [[Component:SkinnedMeshRenderer|Skinned Mesh Renderer]] | ||
|_addNewButton|Button| | |_addNewButton|'''[[Component:Button|Button]]'''|TypeAdv1=true| The button that when pressed, should add a new blendshape to the end of the <code>_targetList</code>. Whether the new blendshape does anything or not depends on if the <code>Mesh</code> data inside of <code>_targetSkin</code> has a blendshape list that reaches as far as the new item. | ||
|_targetSkin|SkinnedMeshRenderer| | |_targetSkin|{{RootFieldType|RelayRef`1|[[Component:SkinnedMeshRenderer|SkinnedMeshRenderer]]}}|TypeAdv2=true| The skinned Mesh renderer to add a new blendshape item to. Has to be the same component <code>_targetList</code> comes from. | ||
}} | }} | ||
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== Usage == | == Usage == | ||
Add component to a slot and fill the fields, with the proper data explained in the table above. Press the button provided to <code>_addNewButton</code> to add a new blendshape to the targeted skinned Mesh renderer. | |||
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== Examples == | == Examples == | ||
Generated automatically inside of inspectors to allow the modification of blendshape lists. | |||
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== Related Components == | == Related Components == | ||
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[[Category:Components{{#translation:}}|Blendshape Weight List Editor]] | [[Category:Components{{#translation:}}|Blendshape Weight List Editor]] | ||
[[Category:Components:Uncategorized{{#translation:}}|Blendshape Weight List Editor]] | [[Category:Components:Uncategorized{{#translation:}}|Blendshape Weight List Editor]] |
Latest revision as of 13:25, 16 October 2024
Component image
Weight list editor is a component that is used within inspectors and shouldn't need to be interacted with by the user. Although, it can be used in very niche circumstances.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_targetList
|
ISyncList | The list of blendshapes. This can be acquired through grabbing the "BlendShapes" title at the beginning of a blendshape list inside of a Skinned Mesh Renderer |
_addNewButton
|
Button | The button that when pressed, should add a new blendshape to the end of the _targetList . Whether the new blendshape does anything or not depends on if the Mesh data inside of _targetSkin has a blendshape list that reaches as far as the new item.
|
_targetSkin
|
direct RelayRef`1<SkinnedMeshRenderer> | The skinned Mesh renderer to add a new blendshape item to. Has to be the same component _targetList comes from.
|
Usage
Add component to a slot and fill the fields, with the proper data explained in the table above. Press the button provided to _addNewButton
to add a new blendshape to the targeted skinned Mesh renderer.
Examples
Generated automatically inside of inspectors to allow the modification of blendshape lists.