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{{Table ProtoFluxCategoryNodes | {{Table ProtoFluxCategoryNodes | ||
| | |BezierCurve|| Returns a lerped value of a bezier curve, using provided tangents. | ||
| | |ConstantSlerp|| Changes at a constant speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | ||
| | |CosineLerp|| Returns a value that acts like a [[ProtoFlux:Cos|cosine]] wave curve every frame. | ||
| | |CubicLerp|| Similar to the [[ProtoFlux:Bezier Curve|Bezier Curve]], but calculates the lerp differently. | ||
| | |InverseLerp|| Returns a point in between 2 non-normalized arbitrary values. | ||
| | |MultiBezierCurve|| The same as the [[ProtoFlux:Bezier Curve|Bezier Curve]] node, but allowing multiple inputs. | ||
| | |MultiCosineLerp|| The same as the [[ProtoFlux:Cosine Lerp|Cosine Lerp]] node, but allowing multiple inputs. | ||
| | |MultiCubicLerp|| The same as the [[ProtoFlux:Cubic Lerp|Cubic Lerp]] node, but allowing multiple inputs. | ||
| | |MultiLerp|| The same as the [[ProtoFlux:Value Lerp|Value Lerp]] node, but allowing multiple inputs. | ||
| | |MultiSlerp|| The same as the [[ProtoFlux:Slerp|Slerp]] node, but allowing multiple inputs. | ||
| | |MultiSlerpWithMagnitude|| The same as the [[ProtoFlux:Slerp|Slerp]] node, but allowing multiple inputs. (With Magnitude) | ||
| | |Slerp|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | ||
| | |SlerpWithMagnitude|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]). (With Magnitude) | ||
| | |SmoothSlerp|| Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | ||
| | |ValueConstantLerp|| Changes at a constant speed to the target value every frame. | ||
| | |ValueLerp|| Lerps between two values using a start and end point. | ||
|ValueLerpUnclamped|| Like Value Lerp, but it extrapolates beyond the start and end point. | |||
|ValueSmoothLerp|| Changes at a smoothed speed to the target value every frame. | |||
}} | }} | ||
[Category:ProtoFlux:Math]] | [[Category:ProtoFlux:Math]] |
Latest revision as of 03:44, 25 August 2025
Node Name | Description |
---|---|
BezierCurve | Returns a lerped value of a bezier curve, using provided tangents. |
ConstantSlerp | Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ). |
CosineLerp | Returns a value that acts like a cosine wave curve every frame. |
CubicLerp | Similar to the Bezier Curve, but calculates the lerp differently. |
InverseLerp | Returns a point in between 2 non-normalized arbitrary values. |
MultiBezierCurve | The same as the Bezier Curve node, but allowing multiple inputs. |
MultiCosineLerp | The same as the Cosine Lerp node, but allowing multiple inputs. |
MultiCubicLerp | The same as the Cubic Lerp node, but allowing multiple inputs. |
MultiLerp | The same as the Value Lerp node, but allowing multiple inputs. |
MultiSlerp | The same as the Slerp node, but allowing multiple inputs. |
MultiSlerpWithMagnitude | The same as the Slerp node, but allowing multiple inputs. (With Magnitude) |
Slerp | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). |
SlerpWithMagnitude | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). (With Magnitude) |
SmoothSlerp | Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ). |
ValueConstantLerp | Changes at a constant speed to the target value every frame. |
ValueLerp | Lerps between two values using a start and end point. |
ValueLerpUnclamped | Like Value Lerp, but it extrapolates beyond the start and end point. |
ValueSmoothLerp | Changes at a smoothed speed to the target value every frame. |
Pages in category "ProtoFlux:Math:Interpolation"
The following 18 pages are in this category, out of 18 total.