GloopieBot (talk | contribs) Cleaning ProtoFlux Categories |
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{{Table ProtoFluxCategoryNodes | {{Table ProtoFluxCategoryNodes | ||
|Clip Length|| Tells you how long a [[ | |Clip Length|| Tells you how long a [[Type:IPlayable|IPlayable]] is in seconds. | ||
|Is Looped|| Tells you | |Is Looped|| Tells you if a [[Type:IPlayable|IPlayable]] is looped. | ||
|Is Playing|| Tells you if a [[ | |Is Playing|| Tells you if a [[Type:IPlayable|IPlayable]] is playing. | ||
|Normalized Position|| Tells you the percentage from 0 to one a [[ | |Normalized Position|| Tells you the percentage from 0 to one a [[Type:IPlayable|IPlayable]] is at on the timeline. | ||
|Pause|| Pauses a [[ | |Pause|| Pauses a [[Type:IPlayable|IPlayable]]. | ||
|Play|| Plays a [[ | |Play|| Plays a [[Type:IPlayable|IPlayable]]. | ||
|Play and Wait|| Plays a [[ | |Play and Wait|| Plays a [[Type:IPlayable|IPlayable]] and sends a Call when done. | ||
|Playback Drive|| Forces a [[ | |Playback Drive|| Forces a [[Type:SyncPlayback|SyncPlayback]] to play at the speed or position provided. | ||
|Playback State|| Provides info on a [[ | |Playback State|| Provides info on a [[Type:IPlayable|IPlayable]]'s playback like if it is looped or playing to name two. | ||
|Position|| Tells a [[ | |Position|| Tells a [[Type:IPlayable|IPlayable]]'s current position in seconds. | ||
|Resume|| Tells a [[ | |Resume|| Tells a [[Type:IPlayable|IPlayable]] to continue playing. | ||
|Set Loop|| Sets if a [[ | |Set Loop|| Sets if a [[Type:IPlayable|IPlayable]] should loop upon a Call to the inputted bool. | ||
|Set Normalized Position|| Sets the percentage from 0 to one a [[ | |Set Normalized Position|| Sets the percentage from 0 to one a [[Type:IPlayable|IPlayable]] is at on the timeline. | ||
|Set Position|| Sets a [[ | |Set Position|| Sets a [[Type:IPlayable|IPlayable]]'s position in seconds on the timeline. | ||
|Set Speed|| sets the playback speed of a [[ | |Set Speed|| sets the playback speed of a [[Type:IPlayable|IPlayable]]. | ||
|Shift Position|| Skips forwards or backwards a [[ | |Shift Position|| Skips forwards or backwards a [[Type:IPlayable|IPlayable]]'s timeline by X seconds. | ||
|Speed|| Tells you the speed a [[ | |Speed|| Tells you the speed a [[Type:IPlayable|IPlayable]] is playing at currently. | ||
|Stop|| Stops a [[ | |Stop|| Stops a [[Type:IPlayable|IPlayable]] upon Call. | ||
|Toggle|| Resumes a [[ | |Toggle|| Resumes a [[Type:IPlayable|IPlayable]] if stopped, and Pauses a [[Type:IPlayable|IPlayable]] if Playing. | ||
|Wait|| When an Impulse is Recieved, it will fire the continue when the [[ | |Wait|| When an Impulse is Recieved, it will fire the continue when the [[Type:IPlayable|IPlayable]] is finished. | ||
}} | }} | ||
[[Category:ProtoFlux]] | [[Category:ProtoFlux]] |
Latest revision as of 17:43, 9 February 2024
Node Name | Description |
---|---|
Clip Length | Tells you how long a IPlayable is in seconds. |
Is Looped | Tells you if a IPlayable is looped. |
Is Playing | Tells you if a IPlayable is playing. |
Normalized Position | Tells you the percentage from 0 to one a IPlayable is at on the timeline. |
Pause | Pauses a IPlayable. |
Play | Plays a IPlayable. |
Play and Wait | Plays a IPlayable and sends a Call when done. |
Playback Drive | Forces a SyncPlayback to play at the speed or position provided. |
Playback State | Provides info on a IPlayable's playback like if it is looped or playing to name two. |
Position | Tells a IPlayable's current position in seconds. |
Resume | Tells a IPlayable to continue playing. |
Set Loop | Sets if a IPlayable should loop upon a Call to the inputted bool. |
Set Normalized Position | Sets the percentage from 0 to one a IPlayable is at on the timeline. |
Set Position | Sets a IPlayable's position in seconds on the timeline. |
Set Speed | sets the playback speed of a IPlayable. |
Shift Position | Skips forwards or backwards a IPlayable's timeline by X seconds. |
Speed | Tells you the speed a IPlayable is playing at currently. |
Stop | Stops a IPlayable upon Call. |
Toggle | Resumes a IPlayable if stopped, and Pauses a IPlayable if Playing. |
Wait | When an Impulse is Recieved, it will fire the continue when the IPlayable is finished. |
Pages in category "ProtoFlux:Media"
The following 20 pages are in this category, out of 20 total.