|SpawningUserID|'''[[Type:IField`1|IField`1]]<[[Type:String|String]]>'''|TypeAdv2=true| The field containing the User ID of the person that spawned the dialogue
|IsInstance|Bool|
|IsInstance|Bool| Whether this dialogue was spawned by the game (true) or spawned from inventory (false)
|TargetColor|'''[[Type:SyncRef`1|SyncRef`1]]<[[Type:IField`1|IField`1]]<[[Type:ColorX|ColorX]]>>'''|TypeAdv4=true| The color this color editor is editing.
|Continuous|'''[[Type:IField`1|IField`1]]<[[Type:Bool|Bool]]>'''|TypeAdv5=true| Whether changes to the color should instantly update the target color.
|AllowHDR|'''[[Type:IField`1|IField`1]]<[[Type:Bool|Bool]]>'''|TypeAdv7=true| Whether this color editor should allow for making colors beyond 100%.
}}
}}
== Behavior ==
== Usage ==
Attach to a slot or use an existing one by the game. Modifying this component and its hiearchy and its slots allow for making a custom version. To make it your default, follow the page on [[Favorites]].
Whether this color editor should allow for making colors beyond 100%.
Usage
Attach to a slot or use an existing one by the game. Modifying this component and its hiearchy and its slots allow for making a custom version. To make it your default, follow the page on Favorites.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.