Component:HeadHapticPointMapper: Difference between revisions

From Resonite Wiki
Automated: create new component page
 
add link to haptics page
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
|Name=Head Haptic Point Mapper
|Name=Head Haptic Point Mapper
}}
}}
{{stub}}
The '''HeadHapticPointMapper''' component handles mapping haptic points around and to the head area of a user.
 
This works as part of the game's robust [[Haptics]] system.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Priority|Int|
|Priority|Int| The priority of this Mapper over other mappers.
|ShowDebugVisuals|Bool|
|ShowDebugVisuals|Bool| Whether to show the area visual of the Mapper and the different haptics mapped to it.
|HeadSize|Float3|
|HeadSize|Float3| How big the head is.
|HeadCenter|Float3|
|HeadCenter|Float3| The center offset of the head area compared to the slot this component is on (the head slot)
|_debugVisual|{{RootFieldType|SlotCleanupRef`1|[[Type:Slot|Slot]]}}|TypeAdv4=true|
|_debugVisual|{{RootFieldType|SlotCleanupRef`1|[[Type:Slot|Slot]]}}|TypeAdv4=true| The root slot of the current Debug visual.
}}
}}


== Behavior ==
== Usage ==
{{stub}}


== Examples ==
== Examples ==
On the head slot of avatars by default made with the [[Avatar Creator]].


== See Also ==
== See Also ==
Line 22: Line 26:
[[Category:Components:Input:Haptics{{#translation:}}|Head Haptic Point Mapper]]
[[Category:Components:Input:Haptics{{#translation:}}|Head Haptic Point Mapper]]
[[Category:Components{{#translation:}}|Head Haptic Point Mapper]]
[[Category:Components{{#translation:}}|Head Haptic Point Mapper]]
[[Category:ComponentStubs]]

Latest revision as of 20:19, 7 February 2025

Component image 
Head Haptic Point Mapper component as seen in the Scene Inspector

The HeadHapticPointMapper component handles mapping haptic points around and to the head area of a user.

This works as part of the game's robust Haptics system.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Priority Int The priority of this Mapper over other mappers.
ShowDebugVisuals Bool Whether to show the area visual of the Mapper and the different haptics mapped to it.
HeadSize Float3 How big the head is.
HeadCenter Float3 The center offset of the head area compared to the slot this component is on (the head slot)
_debugVisual direct SlotCleanupRef`1<Slot> The root slot of the current Debug visual.

Usage

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

Examples

On the head slot of avatars by default made with the Avatar Creator.

See Also