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|Name=Head Haptic Point Mapper | |Name=Head Haptic Point Mapper | ||
}} | }} | ||
The '''HeadHapticPointMapper''' component handles mapping haptic points around and to the head area of a user. | |||
This works as part of the game's robust [[Haptics]] system. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Priority|Int| | |Priority|Int| The priority of this Mapper over other mappers. | ||
|ShowDebugVisuals|Bool| | |ShowDebugVisuals|Bool| Whether to show the area visual of the Mapper and the different haptics mapped to it. | ||
|HeadSize|Float3| | |HeadSize|Float3| How big the head is. | ||
|HeadCenter|Float3| | |HeadCenter|Float3| The center offset of the head area compared to the slot this component is on (the head slot) | ||
|_debugVisual|{{RootFieldType|SlotCleanupRef`1|[[Type:Slot|Slot]]}}|TypeAdv4=true| | |_debugVisual|{{RootFieldType|SlotCleanupRef`1|[[Type:Slot|Slot]]}}|TypeAdv4=true| The root slot of the current Debug visual. | ||
}} | }} | ||
== | == Usage == | ||
{{stub}} | |||
== Examples == | == Examples == | ||
On the head slot of avatars by default made with the [[Avatar Creator]]. | |||
== See Also == | == See Also == | ||
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[[Category:Components:Input:Haptics{{#translation:}}|Head Haptic Point Mapper]] | [[Category:Components:Input:Haptics{{#translation:}}|Head Haptic Point Mapper]] | ||
[[Category:Components{{#translation:}}|Head Haptic Point Mapper]] | [[Category:Components{{#translation:}}|Head Haptic Point Mapper]] | ||
Latest revision as of 20:19, 7 February 2025
Component image 
Head Haptic Point Mapper component as seen in the Scene Inspector

The HeadHapticPointMapper component handles mapping haptic points around and to the head area of a user.
This works as part of the game's robust Haptics system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Priority
|
Int | The priority of this Mapper over other mappers. |
ShowDebugVisuals
|
Bool | Whether to show the area visual of the Mapper and the different haptics mapped to it. |
HeadSize
|
Float3 | How big the head is. |
HeadCenter
|
Float3 | The center offset of the head area compared to the slot this component is on (the head slot) |
_debugVisual
|
direct SlotCleanupRef`1<Slot> | The root slot of the current Debug visual. |
Usage
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Examples
On the head slot of avatars by default made with the Avatar Creator.