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Tex renderer is a component that is used as the main part of a Basic, which is made via the create new menu using a [[DevTip]] | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Font|{{RootFieldType|AssetRef`1|[[Type:FontSet|FontSet]]}}|TypeAdv4=true| | |Font|{{RootFieldType|AssetRef`1|[[Type:FontSet|FontSet]]}}|TypeAdv4=true| The font set to use to render the text. For example, Times new Roman, or Avali Scratch. | ||
|Text|String| | |Text|String| The text to display. For example, "Hello world!" | ||
|ParseRichText|Bool| | |ParseRichText|Bool| whether to Parse rich text demoniators like "<nowiki><b></nowiki>" for bold and "<nowiki><i></nowiki>" for itallic | ||
|NullText|String| | |NullText|String| the text to display if <code>Text</code> is null. (Empty text doesn't count) | ||
|Size|Float| | |Size|Float| how big to render the text as. | ||
|HorizontalAlign|TextHorizontalAlignment| | |HorizontalAlign|TextHorizontalAlignment| How to align the text horizontally. | ||
|VerticalAlign|TextVerticalAlignment| | |VerticalAlign|TextVerticalAlignment| how to align the text vertically. | ||
|AlignmentMode|AlignmentMode| | |AlignmentMode|AlignmentMode| how to align the text within the bounding box | ||
|Color|ColorX| | |Color|ColorX| what color to render the text in. | ||
|Materials|{{RootFieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv13=true| | |Materials|{{RootFieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv13=true| what materials to render the text as. Really only works with [[Component:TextUnlitMaterial|Unlit Text Material]] type. | ||
|LineHeight|Float| | |LineHeight|Float|how much space each text line should take up | ||
|Bounded|Bool| | |Bounded|Bool| whether to restrict the text within a certain area | ||
|BoundsSize|Float2| | |BoundsSize|Float2| the area to use if <code>Bounded</code> is enabled. | ||
|BoundsAlignment|Alignment| | |BoundsAlignment|Alignment| how to align the text to the bounds and therefore how to handle text that spills out. | ||
|MaskPattern|String| | |MaskPattern|String| a string to replace every character in <code>Text</code> with when rendering. Useful for password fields. | ||
|HorizontalAutoSize|Bool| | |HorizontalAutoSize|Bool| whether to scale the text to fit the bounds horizontally | ||
|VerticalAutoSize|Bool| | |VerticalAutoSize|Bool| whether to scale the text to fit the bounds vertically | ||
|CaretPosition|Int| | |CaretPosition|Int| Where the typing cursor position is within the text by character index. | ||
|SelectionStart|Int| | |SelectionStart|Int| where the selection starts if the text is being edited currently. | ||
|CaretColor|ColorX| | |CaretColor|ColorX| the color of the typing cursor | ||
|SelectionColor|ColorX| | |SelectionColor|ColorX| the color of the typing selection. | ||
|_legacyFontMaterial|'''[[Component:FontMaterial|FontMaterial]]'''|TypeAdv25=true| | |_legacyFontMaterial|'''[[Component:FontMaterial|FontMaterial]]'''|TypeAdv25=true|Internal. | ||
|_legacyAlign|Alignment| | |_legacyAlign|Alignment|Internal. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
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== Examples == | == Examples == | ||
Used in the "Basic" and "Outlined" text objects in the create new menu using a [[DevTip]]. It's also useful in making physical UI's, and for signs. Anything generally text related that can be simple. | |||
== See Also == | == See Also == | ||
[[Component:Text|UIX Text]] | |||
[[Category:Components:Rendering{{#translation:}}|Text Renderer]] | [[Category:Components:Rendering{{#translation:}}|Text Renderer]] | ||
[[Category:ComponentStubs]] | |||
[[Category:Components{{#translation:}}|Text Renderer]] | [[Category:Components{{#translation:}}|Text Renderer]] | ||
Latest revision as of 21:30, 6 November 2024
Component image
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Tex renderer is a component that is used as the main part of a Basic, which is made via the create new menu using a DevTip
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Font
|
FontSet | The font set to use to render the text. For example, Times new Roman, or Avali Scratch. |
Text
|
String | The text to display. For example, "Hello world!" |
ParseRichText
|
Bool | whether to Parse rich text demoniators like "<b>" for bold and "<i>" for itallic |
NullText
|
String | the text to display if Text is null. (Empty text doesn't count)
|
Size
|
Float | how big to render the text as. |
HorizontalAlign
|
TextHorizontalAlignment | How to align the text horizontally. |
VerticalAlign
|
TextVerticalAlignment | how to align the text vertically. |
AlignmentMode
|
AlignmentMode | how to align the text within the bounding box |
Color
|
ColorX | what color to render the text in. |
Materials
|
list of Material | what materials to render the text as. Really only works with Unlit Text Material type. |
LineHeight
|
Float | how much space each text line should take up |
Bounded
|
Bool | whether to restrict the text within a certain area |
BoundsSize
|
Float2 | the area to use if Bounded is enabled.
|
BoundsAlignment
|
Alignment | how to align the text to the bounds and therefore how to handle text that spills out. |
MaskPattern
|
String | a string to replace every character in Text with when rendering. Useful for password fields.
|
HorizontalAutoSize
|
Bool | whether to scale the text to fit the bounds horizontally |
VerticalAutoSize
|
Bool | whether to scale the text to fit the bounds vertically |
CaretPosition
|
Int | Where the typing cursor position is within the text by character index. |
SelectionStart
|
Int | where the selection starts if the text is being edited currently. |
CaretColor
|
ColorX | the color of the typing cursor |
SelectionColor
|
ColorX | the color of the typing selection. |
_legacyFontMaterial
|
FontMaterial | Internal. |
_legacyAlign
|
Alignment | Internal. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Behavior
Examples
Used in the "Basic" and "Outlined" text objects in the create new menu using a DevTip. It's also useful in making physical UI's, and for signs. Anything generally text related that can be simple.