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{{Table ProtoFluxCategoryNodes  | {{Table ProtoFluxCategoryNodes  | ||
|  | |BezierCurve|| Returns a lerped value of a bezier curve, using provided tangents.  | ||
|  | |ConstantSlerp|| Changes at a constant speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]).  | ||
|  | |CosineLerp|| Returns a value that acts like a [[ProtoFlux:Cos|cosine]] wave curve every frame.  | ||
|  | |CubicLerp|| Similar to the [[ProtoFlux:Bezier Curve|Bezier Curve]], but calculates the lerp differently.  | ||
|  | |InverseLerp|| Returns a point in between 2 non-normalized arbitrary values.  | ||
|  | |MultiBezierCurve|| The same as the [[ProtoFlux:Bezier Curve|Bezier Curve]] node, but allowing multiple inputs.  | ||
|  | |MultiCosineLerp|| The same as the [[ProtoFlux:Cosine Lerp|Cosine Lerp]] node, but allowing multiple inputs.  | ||
|  | |MultiCubicLerp|| The same as the [[ProtoFlux:Cubic Lerp|Cubic Lerp]] node, but allowing multiple inputs.  | ||
|  | |MultiLerp|| The same as the [[ProtoFlux:Value Lerp|Value Lerp]] node, but allowing multiple inputs.  | ||
|  | |MultiSlerp|| The same as the [[ProtoFlux:Slerp|Slerp]] node, but allowing multiple inputs.  | ||
|MultiSlerpWithMagnitude|| The same as the [[ProtoFlux:Slerp|Slerp]] node, but allowing multiple inputs. (With Magnitude)  | |||
|Slerp|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]).  | |Slerp|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]).  | ||
|  | |SlerpWithMagnitude|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]). (With Magnitude)  | ||
|  | |SmoothSlerp|| Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]).  | ||
|  | |ValueConstantLerp|| Changes at a constant speed to the target value every frame.  | ||
|  | |ValueLerp|| Lerps between two values using a start and end point.  | ||
|  | |ValueLerpUnclamped|| Like Value Lerp, but it extrapolates beyond the start and end point.  | ||
|ValueSmoothLerp|| Changes at a smoothed speed to the target value every frame.  | |||
}}  | }}  | ||
[[Category:ProtoFlux:Math]]  | [[Category:ProtoFlux:Math]]  | ||
Latest revision as of 03:44, 25 August 2025
| Node Name | Description | 
|---|---|
| BezierCurve | Returns a lerped value of a bezier curve, using provided tangents. | 
| ConstantSlerp | Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ). | 
| CosineLerp | Returns a value that acts like a cosine wave curve every frame. | 
| CubicLerp | Similar to the Bezier Curve, but calculates the lerp differently. | 
| InverseLerp | Returns a point in between 2 non-normalized arbitrary values. | 
| MultiBezierCurve | The same as the Bezier Curve node, but allowing multiple inputs. | 
| MultiCosineLerp | The same as the Cosine Lerp node, but allowing multiple inputs. | 
| MultiCubicLerp | The same as the Cubic Lerp node, but allowing multiple inputs. | 
| MultiLerp | The same as the Value Lerp node, but allowing multiple inputs. | 
| MultiSlerp | The same as the Slerp node, but allowing multiple inputs. | 
| MultiSlerpWithMagnitude | The same as the Slerp node, but allowing multiple inputs. (With Magnitude) | 
| Slerp | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). | 
| SlerpWithMagnitude | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). (With Magnitude) | 
| SmoothSlerp | Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ). | 
| ValueConstantLerp | Changes at a constant speed to the target value every frame. | 
| ValueLerp | Lerps between two values using a start and end point. | 
| ValueLerpUnclamped | Like Value Lerp, but it extrapolates beyond the start and end point. | 
| ValueSmoothLerp | Changes at a smoothed speed to the target value every frame. | 
Pages in category "ProtoFlux:Math:Interpolation"
The following 18 pages are in this category, out of 18 total.