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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|ShoulderSeparation|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv0=true| An optional value to specify how apart the shoulders are in local space meters.
|Space|LocomotionMetricsSpace| What transform space the metric values are in for this component.
|HandOffset|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv1=true| An optional value to specify how far the hands should be offseted from the avatar center in local space meters.
|ShoulderSeparation|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv1=true| An optional value to specify how apart the shoulders are in local space meters.
|ShoulderHeight|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv2=true| An optional value to specify how far the shoulders are from the ground in local space meters.
|ShoulderHeight|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv2=true| An optional value to specify how far the shoulders are from the ground in local space meters.
|ArmLength|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv3=true| An optional value to specify how long the arms are in local space meters.
|HandPalmDistance|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv4=true| An optional value to specify how long the palms are in local space meters.
|HandOffset|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv4=true| An optional value to specify how far the hands should be offseted from the avatar center in local space meters.
|ArmLength|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv5=true| An optional value to specify how long the arms are in local space meters.
|HandPalmDistance|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv6=true| An optional value to specify how long the palms are in local space meters.
}}
}}
Latest revision as of 16:40, 18 June 2025
Component image
Locomotion Animation Hand Metrics component as seen in the Scene Inspector
The LocomotionAnimationHandMetrics component can be used to adjust the settings on the hands for an avatar for its rest state.