Component:StaticTexture3D: Difference between revisions

From Resonite Wiki
m Added missing fields
m ProbablePrime moved page StaticTexture3D (Component) to Component:StaticTexture3D: Creating component Namespace
(No difference)

Revision as of 06:29, 20 January 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Static Texture 3D component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
URL Uri The address of the texture asset
FilterMode TextureFilterMode The method of texture filtering
AnisotropicLevel Int
Uncompressed Bool
DirectLoad Bool
ForceExactVariant Bool
PreferredFormat Nullable<TextureCompression>
PreferredProfile Nullable<ColorProfile>
MipMapBias Float
WrapModeU TextureWrapMode The wrapping mode on the texture's U coordinate
WrapModeV TextureWrapMode The wrapping mode on the texture's V coordinate
WrapModeW TextureWrapMode The wrapping mode on the texture's W coordinate
Readable Bool Whether or not the texture can be sampled via texture sampling ProtoFlux nodes

Usage

Examples

Related Components